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From: Chris Maxfield <cmaxfiel@****.ORG.AU>
Subject: Re: the uac dilemma
Date: Fri, 25 Jul 1997 01:15:53 +1000
At 16:43 23/07/97 GMT, Mark Steedman wrote:
>Um but if firearms become involved?

Yes. I see what you mean. It's not a problem of had to deal with yet. I'd
probably allocate the initiative loser some dodge pool dice versus range
attacks if he's in that waiting for refresh period.

>I have been wondering, what about banning people from adding combat
>pool to skills until they have had an action in combat?

Same result. The Initiative loser puts all his combat pool into full
defence when the initiative winner attacks and then on his action, when his
pool refreshes, he gets to attack with all of his dice while the initiative
winner has little or no dice left in his combat pool. Or do you mean the
initiative loser can only attack with skill and no pool dice until his
second action?

>Therefore whoever wins the initative gets to add combat pool to the
>attack while thier opponent does not. Ok the target may still use
>full defence but. This avoids the problems affecting dice pool

I'm starting to like this solution.

>refresh timing causes if a third person decides to interfer in the
>melee (especially if its with a gun). Assuming the guy that lost the
>initiative isn't wearing so much armour that the attacks going to
>bounce off, the person that wins should now get a big advantage as
>theres no more 'well i'm going second so pour my pool into melee
>combat at low TN because it will refresh before my action'.

I agree that this means the initiative winner will be the only one having
any chance of doing damage initially and is also protected from the
initiative loser's pool refresh but I don't see this as a large advantage
.... hang on, damn it, it is a big advantage. You know, I like this rule.
I'm introducing it into my games.

>Still not perfect. You could always simply ban combat poolmfrom being
>used against attacks made using 'melee combat' until the person has
>had an action, it's not as if they are difficult to identify as the

No. If one side has combat pool and the other doesn't then the initiative
winner is almost always guaranteed to win the combat. He just has to high a
net advantage in dice. And he only needs it for the first strike to be
successful and then it's all down hill for his opponent.

>'cannot use combat pool on both the skill roll and dodge' rule
>already uses this identifier to track it's applicability.

Which rule is this. Do you mean that in full defence you cannot use any
combat pool dice in the skill test but only in the defence test?

Chris


_______________________________________________________________
Chris Maxfield We are restless because of incessant
<cmaxfiel@****.org.au> change, but we would be frightened if
Canberra, Australia change were stopped.

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