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Mailing List Logs for ShadowRN

From: Gossamer <kajohnson@*******.TEC.WI.US>
Subject: Re: Skill Levels
Date: Fri, 25 Jul 1997 11:52:54 -0500
> Something else to keep in mind: In order to improve a skill
> beyond a certain point, you may as a GM require that the
> player ALWAYS have an instructor. You can only self teach
> yourself so much.

Who got Stephen Hawking from Astrophysics 9 to 10?
He did. And who got him from 10 to 11? He did.

At the point of being that high... only you can teach yourself,
IMO...

It would be better, I think, to just have everyone (the GM)
decide what number were associated with what proficiency
levels (RL) and then have the players conform their characters
to those guidelines within the bounds of their character's
concept.

You can also make anyone who wants a 'top-end' skill
to pay something like a SOTA maintanence cost...



Gossamer, who like lower end games

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