From: | "Wendy Wanders, Subject 117" <KGGEWEHR@******.ACS.MUOHIO.EDU> |
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Subject: | Re: First session as GM |
Date: | Thu, 24 Jul 1997 17:23:21 -0500 |
> Here's the question (now that I have bored you to death with background
> information): How do I allow the PCs to live out their lives, with all
> that entails, without boring the other players to death in the meantime? I
> want to keep them all occupied, but I can only have one serious
> in-character conversation at a time. Any suggestions?
"To make a long story short (too late!)" ;)
Let another PC play out some of the NPC stuff, if it's just background. :)
Try to get all the PCs involved in it. :)
> 2. I am trying to come up with campaign/adventure/run ideas that do not
> revolve around rare magical artifacts, vampires, raiding megacorps, etc. I
> want to start the players off with a few simple (generic?) runs that aren't
> too overwhelming. Then, after a few sessions, I will lay the good stuff on
> them. ;) I am really short on ideas, but if anyone cares to share their
> ideas or past run experiences with me, I would greatly appreciate it (and
> so would my players, but they wouldn't really be aware of it). :)
Bodyguarding, stakeouts, tailing people, 'bill collecting', etc. :) Think of
the type of stuff Mob thugs do...
losthalo