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From: John E Pederson <lobo1@****.COM>
Subject: The Chromium Mage (was: [SR3] Geasa)
Date: Thu, 24 Jul 1997 22:42:13 EDT
On Thu, 24 Jul 1997 17:35:02 -0500 losthalo
<KGGEWEHR@******.ACS.MUOHIO.EDU> writes:
<big ol' snipperoonie>
<<You will see far more cybered mages, most likely, since they can lose
magic to cyber and 'get it back' with geasa. Some test characters might
illustrate whether this would disrupt balance, maybe some list members
could work up a few (trying hard as they can to min/max them in this
direction?) and see what we get? And think of what this could do for
Physical Mages (if your campaign allows them...). Mages tend to avoid
things like Wired Reflexes because of the high Magic losses, but with
this rule, you might see a lot of sammie/mage amalgams (not that that
would be bad, they might still remain pretty balanced).>>


Okay, here goes (I used rules _as_written_, not necessarily as intended,
and did not limit myself to the main book:)

Name:
Race: Human
Adept: Hermetic Sorcerer

ATTRIBUTES
----------
Body: 3/4
Quickness: 3
Strength: 3
Charisma: 1
Intelligence: 4/5
Willpower: 6
Body Index: .8
Essence: 1 (1.8, if you use the bioware subtracts from Magic house rule)
Magic 1 (3)
With geasa, Magic Rating is a full 6 (8) :)

SKILLS
------
Armed combat/Edged weapons [3/5(7)]
Firearms [5]
Sorcery/Spellcasting [3/5]
Unarmed combat/Martial arts style [2/4]
Etiquette(Street) [1]
Magical theory/Design/Hermetic [1/3/5]

CYBERWARE
---------
Dermal Plating 1
Smartlink II
Eye Cyber replac.
Eye Optical Mag 2
Eye Rangefinder
Eye Thermographic
Wired Reflexes 2

BIOWARE
---------
Cerebral Booster 1
Trauma Damper

SPELLS
------
Increase +4 Strength (1)
Increase +3 Quickness (1)
Personal Combat Sense (1)
Hellblast (5) (reusable fetish)
Fire Bolt (3) (ditto)
Mana Bolt (3) (same here)
Improved Invisibility (3) (expendable fetish)
Flame Aura (4) (reusable fetish)
Heal (3) (reusable fetish, exclusive)

GEAR
----
2 Savalette Guardians (w/ 30 rounds Explosive ammo <kaboom!>)
Ares Alpha Combat Gun (w/ 50 rounds APDS ammo, 8 Defensive HE
minigrenades, 8 Neurostun minigrenades)
Light Military Armor
Power Focus 2
Weapon Focus 2,Reach 1
Spell Lock (Personal Combat Sense, 4 successes)
Spell Lock (Increased Strength +4)
Fetish Focus, Rating 1
4 Expendable Detection Fetishes
5 Expendable Illusion Fetishes
Reusable Combat Fetish
Reusable Manipulation Fetish
Reusable Healing Fetish

3 Contacts

Edges and Flaws (remember, I said 'as written' :)
---------------
Astral Sight
Combat Monster
Vindictive


I don't know that the Chromium Mage there is all that munch (powerful,
but nearly crippled by the low physical attributes), but that's what I
came up with. I would have sprung for a Panther Cannon:) but I was on a
budget, and really wanted the foci:):)

--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1

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