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Mailing List Logs for ShadowRN

From: Deosyne <deosyne@*********.NET>
Subject: Re: [SR3] Geasa
Date: Fri, 25 Jul 1997 04:58:42 -0400
Steve Kenson wrote:
>
> losthalo wrote:
> >One change I might propose, in light of possible game-balance problems,
> could
> >be to prevent the use of any of the 'lost' Magic points unless all of the
> Geasa
> >are being met. For example: <example snipped>
>
> Interesting idea. It definitely forces some tough decisions on the burnouts.
> I'll give it some thought. What does everyone else think?
>
> Steve K.

Love it! Mage decides that those wiz new cybereyes with all the options
would be worth flopping his hands around while casting, cool. One point
lost if he can't gesture, five's still pretty good. Course, some wires'd
be nice... Now he's got to satisfy three geasa or cast at Magic of
three. Or dump a geasa and be happy with a five and two geasa (and of
course his wiz cyberwear). Makes the whole geasa issue much more
complex. More metal means less juice (it's a bitch to try and satisfy
three geasa at once!) Go with it. :)

Deosyne

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