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From: Gurth <gurth@******.NL>
Subject: Re: Two quick questions...
Date: Fri, 25 Jul 1997 12:36:34 +0100
Rob Davies said on 11:42/24 Jul 97...

> Can anyone explain the phrase, 'Once a player has
> allocated Magic Rating Points to "buy" a power, that
> power cannot be changed, but it can be upgraded by
> spending more Magic Points at a later time.' (Page 126,
> SRII.)
>
> I understand the killing hands S->D example but where
> do the 'more Magic points' come from?

From your next bit, I gather you understand what it means, but don't know
how to actually get those extra MP to buy the upgrade with. There are two
ways, the first of which is to not spend all your MPs during character
generation; for example, if you buy Killing Hands S and four points Pain
Resistance, you have 2 points left. Now start play, and during play you
can upgrade Killing Hands to D.

However, this isn't all that handy, so we get to:

> How can a physical adept improve & gain new Phys. Ad.
> abilities? Increasing their magic score is not allowed,
> Do they just use karma as magic points?

Increasing the Magic Rating _is_ allowed, but not in the same way as you
increase Attributes like Body, Charisma, etc. You'll need a copy of The
Grimoire, which explains initiation, which proceeds in grades. Each grade
costs Karma (and a lot of it at that), but adds to your Magic rating in
the following way: Magic = Essence (round down) + initiation grade.

So a physad with Essence 6 and initiation grade 4 has a Magic Rating of
10, and can therefore have 10 points worth of powers.

> On a different topic, which SR book contain info on
> grading clinics (detla, etc)?

The Street Samurai Catalog has alpha and beta clinics, while
Cybertechnology repeats that info but adds delta-grade.

> Sorry if this is rehashing old ground - I'm new(ish)
> here. Thanks

Welcome to the list :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
And you can try and you just might...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
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