From: | Justin Pinnow <vanyel@*******.NET> |
---|---|
Subject: | Re: The Chromium Mage (was: [SR3] Geasa) |
Date: | Fri, 25 Jul 1997 15:00:24 -0400 |
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: The Chromium Mage (was: [SR3] Geasa)
> Date: Friday, July 25, 1997 2:57 PM
>
> On Thursday, July 24, 1997 22:42, John E Pederson[SMTP:lobo1@****.COM]
> wrote:
>
> > With geasa, Magic Rating is a full 6 (8) :)
> BZZZT. Thank you for playing. Geasa do *NOT* give you back magic points.
> See p52, Grim II. The only benefit a mage gets from Geasa is the ability
to
> initiate. If he gives up on geasa, he may *never* initiate.
Mr. Hurley, you would do well not to be so harsh about your responses. You
would also do well to read the threads related to this post before making a
response.
This thread was about creating a mage using the alternate Geasa rules that
have been discussed for a little while on this list. According to those
alternate rules, this is valid. Those rules is the entire reason this post
(and thread) was made in the first place.
> --
> Quicksilver rides again
Justin