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Mailing List Logs for ShadowRN

From: Justin Pinnow <vanyel@*******.NET>
Subject: Re: the uac dilemma (minor insect spirit spoilers!)
Date: Fri, 25 Jul 1997 15:27:24 -0400
> From: Jonathan Hurley <jhurley1@************.EDU>
> Date: Friday, July 25, 1997 3:25 PM
>
> On Friday, July 25, 1997 14:45, Justin Pinnow[SMTP:vanyel@*******.NET]
> wrote:

> > > From: Jonathan Hurley <jhurley1@************.EDU>
> > > Date: Friday, July 25, 1997 2:43 PM

> > Well, gee. Don't forget that it can be dark in those underground
hives,
> > incurring vision modifiers. Is the sammie walking or running? How
about
> > the bugs, are they moving too? All these things need to be kept in
mind
> > when assigning TNs. That's why gun battles take awhile...lots of lead
> that
> > doesn't hit anything. This also makes spell casting more deadly (many
of
> > these mods don't apply to spellcasting, except for DMs).

> No kidding. But my point is that all of the recoil has been canceled, by
> stuff that only cancels recoil. Those other modifiers apply to ranged
> combat whether or not you're firing 1 bullet or 10.

Okay. The point I am trying to make is that you got the TN down to a 6
before any of these other modifiers were applied. The point you made about
it being easy to hit in such a case just isn't true. That's why I brought
up the other modifiers, and they didn't even include cover mods. You will
be looking at TNs from 8-16 after all these mods are applied...that's not
easy to do.

> --
> Quicksilver rides again

Justin :)

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