From: | John E Pederson <lobo1@****.COM> |
---|---|
Subject: | Re: The Chromium Mage (was: [SR3] Geasa) |
Date: | Fri, 25 Jul 1997 22:34:11 EDT |
writes:
>>Okay, here goes (I used rules _as_written_, not necessarily as
>intended,
>>and did not limit myself to the main book:)
>>
>> With geasa, Magic Rating is a full 6 (8) :)
>>
>Which 5 geasa did you plan for this character?
Well, I was figuring on Incantation and Gesture, Talisman (one of the
foci, most likely:) Domain (or Time, one or the other) and probably he
winds up with the Focus Geas from Awakenings (what with the various
foci:)
>>BIOWARE
>>---------
>>Cerebral Booster 1
>>Trauma Damper
>>
>An official ruling needs to be made as to how the Trauma Damper
>affects
>spellcasters (does it offset drain, is there any risk to Magic like
>stimpatches). Hopefully it will be addressed in SR3.
In the meantime, it's the single most useful piece of bioware for a
magician:):) With the possible exception of the Cerebral Booster (the
only thing on earth that boosts Astral Quickness:)
>>I don't know that the Chromium Mage there is all that munch
>(powerful,
>>but nearly crippled by the low physical attributes), but that's what
>I
>>came up with. I would have sprung for a Panther Cannon:) but I was on
>a
>>budget, and really wanted the foci:):)
>>
>On the subject of foci, with the variable Magic attribute that mages
>would have under the proposed change, which value is used to determine
>focus addiction?
Well, you could go the complicated route and rule that it's based on the
current one:) So that the moment he misses that 5th geas <EGMG>
--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
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