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From: John E Pederson <lobo1@****.COM>
Subject: Re: [SR3] Astral Perception and Adepts
Date: Mon, 28 Jul 1997 00:50:48 EDT
On Mon, 28 Jul 1997 00:14:10 -0400 MC23 <mc23@**********.COM> writes:
<<Sorry I've been busy elsewhere but here I am with another of those fun
topics to argue about.>>


Oh, boy! Something to bring up the list traffic (since it's been a slow
weekend:)


<<Passing over Edges and Flaws (being that they are optional) and the
PhysAd power, can any adept astrally perceive.>>


Only Astral Adepts, Elementalists, Shamanic Adepts (there's _got_ to be a
better name for them), and Physads (who don't necessarily) have full
access to astral perception.


<<What has gone before in the rules suggests this on some level for the
spellcasting wizzies but not how much can perceive.>>


It is implied that Sorcerors have a *limited* form of astral perception,
which may, in fact, be no more than the limited astral sense that *all*
magically active characters probably possess (as implied by the story
"All Dressed Up and No Place to Go", Awakenings, p25). In any case, any
astral perception that a sorceror might possess is only enough to synch
auras (might have a side-effect of providing heightened emotional
awareness, both of a given subject and of the surrounding area), and has
little or no use outside of that. Whether any other adept has such an
ability has yet to be seen:)


<<Could this get better fleshed out by what that means. And a few spells
seem to compensate for no astral perception but not quite fully. I think
it would be useful to do so.>>


To which spells are you referring?


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1

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