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Mailing List Logs for ShadowRN

From: Barbie <barbie@**********.COM>
Subject: Re: Skill Levels
Date: Tue, 29 Jul 1997 02:06:20 -0500
At 27-Jul-97 wrote Tobias Berghoff:

>Hi!

>One thing: Is it fun anymore?

Oh definetly

>In my group we decided that skills 10+ are above what you can hold as a
>normal person (We still have to convince our GM. He's bit out of scale
>lately). O.K. you can learn one skill at level 15 for some time, but one
>month out of training (and I'm talking about all-day-training) and you are
>back at 12 or something like that.

Nice thoughts but IMHO the time scale to forgett a skilllevel is much
to low, maybe make it basetime=skilllevel devided by six or so
and the result is the time in months in that you will lose a skilllevel
if the skill in question is not used/trained.
Throw some memory rolls in it to see if the character can hold his skilllevel
if he don`t use the skill.
Or make it simple just use a memoryroll once a year for every skill of the
character
modify the roll if the character has used the skill.
Just my quick thoughts.

>If your char can do anything, why play
>anymore? Why find the guy who coded the MCT mainframe OS and get some
>information about it, when you can crack it with a RadioShack-deck?
>BTW, how long have you played these chars. Some friends of mine play the
>same guys since two years and the best they have is a troll with a karma-
>pool of 12...

Oh our charcters as a whole can do much anything but alone?
These are specialist.
MCT mainframe? Not a nice place and in our game even we need more
than an radio-shack(tm).
And sometimes you find the info you need not in the net you must
talk to the people in question.
And with the things we do comes also greet responsibility so we are not just
a bunch of superpowered thuggs. We are in the upperclass of shadowrunning like
Bull and some other too.
<Bow to Bull the-famos-Ork-decker>

Some of the characters in our game are as old as the first edition :-)
Maincore around four to five years.

pool 45 is the highst :]




--
Barbie

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