From: | George Metz <W0lfstar@***.COM> |
---|---|
Subject: | Re: My New Campaign |
Date: | Tue, 29 Jul 1997 03:58:30 -0400 |
<< Also, I suggest using the points system from the companion, and limiting
the number of points the characters get to build characters. Standard
chargen assumes that these are at least semi-experienced characters, so you
need to limit that.
75 points would work (as opposed to the 100 points as normal), but you
might even want to limit it to 60 or 50 points. Sit down and see how this
works for you by working out a couple quick characters, then decided how
you want to do it. >>
60?!?!? That's nigh unto insane!!! Magicians go right out the window(even
college undergrads majoring in Thaumaturgy can be pretty normal), and even if
you went for human average across the board, you'd barely have enough to get
money to buy equipment(it's a reasonable guess that a Trid-repairman would
have at least an Electronics Kit), lifestyle, and the like. Skills would be
reasonably restricted if you allow a max of 4 in anything. 50 points WOULD be
insane, as even at 60 yer hard-pressed to play a metahuman. I'd say 75 is
pretty good, it'll give 'em a slight advantage in the department of
attributes at least.
Unless, of course, you're TRYING to be overly sadistic. In which case, may I
recommend 45 points? =)
Wolfstar