Back to the main page

Mailing List Logs for ShadowRN

From: George Metz <W0lfstar@***.COM>
Subject: Re: [SR3] Conjuring
Date: Tue, 29 Jul 1997 03:58:22 -0400
>You're right about not having any use for the skill if Charisma is used in
it's stead, >but that's how it works with spellcasting. The Sorcery skill
doesn't do a whole lot of >good except give you a good Magic Pool. That said,
I like the idea of the Conjuring >Pool, so it is possible to conjure high
force elementals and spirits without having to >be an elf. But I also have to
agree with Bill here, and say you should still use the >conjuring skill for
the test. I personally think the sorcery skill should be used for >something
other than giving a extra dice pool as well. In the case of the Conjuring
>Pool, maybe it would be possible to reverse what you have listed for the
test. >Maybe you could have the Pool be based off of the Charisma, while the
test is still >using the Conjuring Skill. That sound too far out of whack to
you?

Now that's pretti nifti. While you're at it though, I would recommend
swapping the Sorcery skill and the Magic attribute around on tests only in
sorcery(limiting of force ratings would still go by the Magic Attribute). At
least this way, if I wanted to play a magician that had a preference for
conjuring over sorcery, then those fewer points in the Sorcery skill would
mean something other than "It's a little harder for him to cast sorcery in a
crunch." Not to mention that a Conjuring pool makes Conjurer Adepts
significantly more viable.

Wolfstar

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.