From: | Ian White <dernhelm@*****.COM.AU> |
---|---|
Subject: | Re: [SR3] Conjuring |
Date: | Tue, 29 Jul 1997 04:31:13 -0400 |
><wma6617@****.TAMU.EDU> writes:
>
><<Hold it; if you replace the conjuring "skill" with naked charisma,
then
>what is the point of having that skill at all. I like this idea, but
>leave it as a skill test, and not as a charisma test.>>
>
>The reason I did that was to keep from making Charisma the 'unused
>attribute' and give it some practical use outside social situations (and
>thus give a reason for a munchkin to have a Charisma greater than one). I
>certainly see your point, If I can find a better way of keeping Charisma
>important, I'll certainly go that route (maybe make the Conjuring Pool
>based on Attriubutes?).
>
>The whole idea behind this was to create a conjuring system that makes
>sense, while not making Charisma a near-useless attribute. Hmmm...maybe a
>modifier for Charisma depending on its rating.
>
><shrug> Got any ideas?
>
Heres an idea to help stop chrisma being the unused attribute, you could
have charisma affect the number of contacts a begining character is able to
take. eg char 1-2 one contact, chr 3-4 two contacts, char 5-6 three contacts.
you could also have charisma effect the cost of buying additional contacts,
buddies and the like.
something like a said cost divided by charisma....
Dernhelm
Caught and trapped like a fox in the forest
Or a murderer in prison.
Yet what crime had I committed?
To be human in this world?
-excerpt from "Your favourite Drama"
by E. A. Bockman