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From: Gurth <gurth@******.NL>
Subject: Re: Gel rounds and knockdown rules
Date: Tue, 29 Jul 1997 11:50:51 +0100
Lorden said on 14:28/28 Jul 97...

> While gel rounds do not suffer from power divided by two that
> normal rounds do, they do have a -2 to their base power.So a
> gel round has a "full power level" of 2 less than a normal round.

In most cases, that's better than the normal round. With a final (adjusted
for burst) Power level of 4 or 5 it doesn't matter, and with a PL of 1, 2,
or 3 you're better off firing regular rounds when it comes to knocking
down the target.

> Stun rounds don't suffer from that. Besides shotguns, I can't
> remember what else will fire stun rounds.

Nothing, AFAIK; they're only fired from "large-bore weapons such as
shotguns" (SRII p.241). Just what constitutes a large-bore weapon is not
explained anywhere, but the only thing that would qualify IMO is an
assault cannon, and they have their own ammo types.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
And you can try and you just might...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
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