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Mailing List Logs for ShadowRN

From: TopCat <topcat@***.NET>
Subject: Re: The Chromium Mage
Date: Tue, 29 Jul 1997 12:06:08 -0500
At 09:48 PM 7/27/97 GMT, you wrote:
>t> Skills (10 pts)
>t> ---------------
>t> Sorcery: 6
>t> Magic Theory: 3
>t> Hermetic: 5

>Hmmm...Where I come from, he wouldn't survive ten minutes. No chance to
>flee, fight or anything. Kinda like a weapon I take out of my van, use to
>blow everything into pieces and put back before it get's damaged. No fun
>at all. (No *roleplaying* at all)

What do you mean "no chance to flee, fight or anything"? This guy fights
like a monster and can run pretty quick (6 quickness, huge reaction). As
far as "anything" goes... I'm not sure what you mean.

As for roleplaying: anything can be roleplayed, even this monstrosity. As
he is now, he's numbers. I can throw together 14 pages of background though
and then he's a great character.

As far as survival goes: what's going to hurt him? He's all but invincible
by human standards...

>t> Mana Missile 6 (drain 3M physical)
>t> Stun Bolt 6 (drain 2S physical)
>t> Treat 6 [drain 3(wound level) physical, target 7]
>t> Redirect 6 [drain (1/2 spell force)(spell damage code - 1 DC) physical]
>t> Power Dart 6 (drain 4L physical)

>Ouch!

Physical wounds mean nothing. I can cast Treat to heal them. Note that the
drains are all fairly low and the forces are high. Harder for opposition to
resist the spell, easier for me to deal with it.

>t> Secure Jacket (dikoted) 6/4 armor rating
>t> Helmet (dikoted) 2/2 armor rating
>t> Forearm Guards (dikoted) 1/3 armor rating (only in melee)
>t> Large Riot Shield (dikoted) 3/1 armor rating (not in melee)
>t> >>>>[That's an 11/8 armor factor, 9/10 in melee, 8/7 without
toys]<<<<
>t> DocWagon Platinum
>t> As much high lifestyle as can be afforded...

>Do you allow dikoted stuff at CharGen?

This is a powergamed character... but yes, I do allow it often enough. My
personal characters like to eventually dikote everything possible for
durability purposes (and I mean everything, not just melee weapons and
armor... stuff that does nothing for me like firearms and raincoats and
backpacks, etc).

>t> 4) Stats - gotta raise Body, so he's nigh-impossible to hurt, and Strength,
>t> so he can eventually wear dikoted heavy military armor...

>STOP!! Dikoted heavy milspec?!? What is this? The Mr. Mega-Munchkin-
>Contest? I don't know any GM who would allow this (and I know quite a lot)
>This guy's a nice example how to make a killing-maschine, but no char.

Nothing munchkin about it, it's all well within the rules. In fact, there's
not a single optional rule in effect on this character. I'm sure there are
plenty of GMs out there who would allow this character. I'm sure there are
plenty here on this list who have and would. I, though, would not. As for
making him a character, all it takes is some background...

>t> Granted, this character represents perhaps the pinnacle of powergaming for
>t> his sort.

>And my GM didn't allow my phyad to have unarmed combat >8.....Man!

The character must always fit the campaign. As a person who has exceeded
that limit before, I can say that I'd much rather have a GM say to me "I'm
sorry, that'll make you too powerful for the campaign" than "Yeah! He'll
really kick some ass now!". There are (unfortunately many) campaigns out
there where a character like this would fit in just fine. None of mine,
mind you, but they are out there.

>t> It was intended to be such though, and I have no intentions
>t> whatsoever of playing such a beast (though I would happily play a cybered
>t> mage, this one doesn't thrill me).

>Do you think, he is playable?

Certainly. Numbers don't make a character any less or more "playable".
Background, profile, goals... that's what makes a character. A totally
powder-gamed (the opposite of power-gamed) character with no background,
personality, or goals is far worse IMnsHO than a power-gamed monstrosity
with a clearly defined character.

This character is no worse or better playability-wise than a powder-gamed
character who lacks definition.
--
Bob Ooton
topcat@***.net

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