From: | Bull <chaos@*****.COM> |
---|---|
Subject: | Re: Physical Mages (was Re: Physad Enhanced Centering) |
Date: | Tue, 29 Jul 1997 16:41:37 -0400 |
>
In my humble opinion
Also:
IMO = In my opinion (WHen you aren;t quite humble)
IMNSHO = In my not so humble opinion (When you're not humble about it at all)
Ok, now onto PhysMage stuff-
Physical Mages DO work, and they can be VERY powerful, especially if they
choose their spells carefully...
I have a PhysMage in my group, who started with 1 Magic Point, and 5 Physad
power points. This meant that all his spells (He didn't take any force 1
spells) cause him physical drain.
Yet, he has yet to take physical damage from drain? Why?
Well, he's careful about what he casts, and usually reserves most of his
pool for drain.
Plus, there are several VERY powerful spels out tehre just begging to be
abused because of pathetic drain codes that he's currently abusing, thus
prompting me to start instituting a modified drain code. The main spells
I'm thinking of are Sleep and Stun Cloud. FOr something that tends to be
more effective than a Fireball, it's half as cheap.
Anyways, I agree that PhysMages can be overpowered, big time, if the player
knows how to abuse the rules, and it's completely legal.
Bull
--
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