From: | "J. Keith Henry" <Ereskanti@***.COM> |
---|---|
Subject: | Re: Skill Levels |
Date: | Tue, 29 Jul 1997 18:47:45 -0400 |
Berghoff) writes:
>
> One thing: Is it fun anymore?
Fun is as decided by the group at large, remember that part.
> In my group we decided that skills 10+ are above what you can hold as a
> normal person (We still have to convince our GM. He's bit out of scale
> lately). O.K. you can learn one skill at level 15 for some time, but one
> month out of training (and I'm talking about all-day-training) and you are
> back at 12 or something like that. If your char can do anything, why play
> anymore? Why find the guy who coded the MCT mainframe OS and get some
> information about it, when you can crack it with a RadioShack-deck?
> BTW, how long have you played these chars. Some friends of mine play the
> same guys since two years and the best they have is a troll with a karma-
> pool of 12...
That would mean according to second ed, a karmic rep of not less than 120 and
likely higher. What about those points that have been "burned", if any?