From: | John E Pederson <lobo1@****.COM> |
---|---|
Subject: | Re: [SR3] Conjuring |
Date: | Wed, 30 Jul 1997 00:36:58 EDT |
<KGGEWEHR@******.ACS.MUOHIO.EDU> writes:
>You wrote:
>> Umm...Actually, that's what I originally suggested. In that case,
>the
>> only problem is that a character doesn't really _need_ Conjuring to
>> summon a spirit.
>Well, by the same token, how do you 'need' Sorcery to cast spells? It
>just
>gives you a Magic Pool...
Natch. I suppose a GM with an eye toward plausibility would require
someone to have at least a closely related skill (magical or otherwise -
negotiation, perhaps?) and apply a penalty or something (not as great as
simply defaulting, since the character's not actually getting the dice
that would be represented this way...), I could see doing the same for
spellcasting without at least a nominal Sorcery Skill.
--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1