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From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Force Points for Initiation (was Re: The Chromium Mage)
Date: Wed, 30 Jul 1997 15:53:50 +1000
> I appear to be one of the few people playing SR who doesn't fawn over
> initiation. Maybe everyone else has seen something that I haven't, but it
> costs tons of karma that I feel could be better spent elsewhere. As the
> rules are, level 0 is the only level really worth striving to attain.
> Unless you have Geasa, then it's worth it to initiate as many times as
> needed to remove your Geasa. Add in the "gradual initiation" rules and it
> becomes a karma pit of minimal return.

I tend to get my characters to Grade 1 or 2, just for the sake of the
shielding dice (if it's even in character for them to initiate).
Admittedly, we use a house rule on shielding dice, since we felt they
were too powerful as written. The shielding dice still add to your
attribute to resist the spell (makes DMs really useful!) but you don't
get to add your WHOLE DAMNED MAGIC POOL to the shielding dice.

I'm vehemently against any sort of gradual initiation rules, because it
ENCOURAGES people to initiate more than they would otherwise.

Lady Jestyr

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Who says I'm crazy? I prefer the term 'sensibility deficient'
- Tamino
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Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
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