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Mailing List Logs for ShadowRN

From: Gurth <gurth@******.NL>
Subject: Re: My New Campaign
Date: Wed, 30 Jul 1997 12:11:17 +0100
Caric said on 9:26/29 Jul 97...

> Well limiting the edges and flaws will help, but one of the best ways to
> lower the power level of the game is to limit the availability and such of
> gear they can start with. This works with cyberware as well as other gear.

Another thing to keep in mind about gear is the legality: all legal and
permit-required stuff should be available (if they have the cash for the
item plus permit) but heavily restricting illegal items, as well as those
requiring a security permit, will likely drastically reduce the power
level of the game.

You may want to enforce this differently for different items. Technically,
a knife is illegal and no permit is available for it; that doesn't mean I
would restrict any PC from owning a knife. I would say no if they wanted
hand grenade, though.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
And you can try and you just might...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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