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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: The Chromium Mage (was: [SR3] Geasa)
Date: Tue, 29 Jul 1997 07:18:28 -0700
> This reminds me. Does anyone besides me think it exceptionally odd that in
> the point system you can have an adept with a significantly greater number of
> starting force points than a full-blown magician can possibly obtain? I've
> got a GM who won't use the point based system(says it leads to power-gaming,
> but I don't see it), but to my mind, this is a significant flaw in that I can
> have quite a few more spells than a more talented magician.

And that, perhaps, is the key. A sorceror adept can't do much *except*
cast spells. The time a full mage would spend learning how to conduct a
conjuring ritual is spent... learning spells. The time spent learning
the basics of enchantment are spent.... learning spells. And of course,
the time the full mage would normally spend to learn spells is *also*
spent learning spells.
Everyone seeks to enhance their strengths; the sorceror adepts are no
different.

Now, if you rule that the Conjuror adept *still* gets 30 Force, then he
can go out and buy a nice pile of foci and bond them all... though for
what absolute end I'm not sure, but it is a loophole in the system.

Speaking of Conjuring, neither Enchanters nor Astral Adepts rely on
their Magic Rating either, a situation which could be improved upon.
I'd suggest making the "Reduce Time" test a function of Magic Rating.
Not sure how it can be incorporated into Astral Adeptitude, since
Assensing is pretty straightforward. Maybe have it apply a reduction in
target number (Astral Adepts *should* be better at Assensing than anyone
else.)

Now, I do have a problem with the adept who goes out and buys a megayen
of foci and bonds them all. The problem can usually solved by several
NPC mages and a few ground spells....

> Also, for those of you who (are crazy enough, IMNSHO, to) allow expenditure
> of force points for initiating, and since you can buy more force in the point
> generation system, what's your response to a physad blowing build points on
> force to start as an initiate?

How many out there allow initiation for starting characters? Not many.
Physads, incidentally, don't get the base 30 Force in the build system,
and even allowing for the non-Edge purchase of them (Q: Why have the
somewhat-optional Edge when a somewhat-optional rule allows for it
anyway?) means they have to blow a considerable amount of points on
Initiating for a marginal increase in ability. The more experienced
players won't; the beginners usually end up with a dead character.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.