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From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Full of Life
Date: Wed, 30 Jul 1997 12:28:33 -0400
In a message dated 97-07-30 11:18:03 EDT, TalonMail@***.COM (Steve Kenson)
writes:

>
> 1) Enchanted items generally have to be in contact with their user to be
> astrally active.

Not necessarily. They have to be "turned on", if their are foci-like, than
they can be carried off. As long as the magician maintains astral perception
upon the link, it is going. This is one of the loopholes on astral
maintenance.

> 2) Enchanting takes time and karma

Yeah true, but if you get someone who has Enchanting as a Totem bonus, then a
Quest of Power (Enchantment) becomes optional.

> 3) Under the revised Spell Targeting system I propose you need two
qualities
> to target a spell: line of sight and astral symmetry. So your chummer
tosses
> your enchanted marble into a room full of mundanes and toss a powerball at
> it. You're astral projecting. The marble is astrally active and you can
see
> it, so it's a valid target. The powerball slams into it. You can also see
> (assense) the people in the room, but they are NOT valid targets, so you
> cannot target them. Net effect: a marble flys into the room, hits the
floor
> and goes "PIFT!" turning into dust and everybody wonders what the point of

> it
> was.

Sorry Steve, at this point I have to wonder "Why" myself. I agree with
everyone that magic is powerful, but it is the "little quirks" like this one
that make things unpredictable and help keep the paranoia stage going as
well.

> Ah, but what about a damaging manipulation spell you say? Since DMs ground
> out at the location of the caster's physical body and are then projected
> towards the target, they can't be cast while astral projecting. You have
to
> be in your physical body to channel the effects of the spell. Still no
> effect.

I think I just like the limits that Combat Magic (because of it's split
second nature) can't be performed in Ritual Magic, and Manipulations (even
damaging ones) can be. The split second becomes a split and a half, as the
mage channels power to him first, then to target, versus to target directly.

> So, in short, mundanes are effectively immune to grounding under this
system,

That at least wound remain nice, but what about the dual nature/astral
presence for Astral Combat thing? (what did I miss out on?)

>
> which makes ground far LESS effective than it is now. About the worst you
> could do is cast something like Ignite on a flammable focus and set it
> aflame, hoping it would affect the mundane. If the focus is something like
a
> coat or a hat, you might get somewhere. But do you really want to take
> Serious to Deadly Physical Drain for it? Not a bargain most magicians are
> going to go for, IMHO.
>
>

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