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Mailing List Logs for ShadowRN

From: George Metz <W0lfstar@***.COM>
Subject: Re: [SR3] Conjuring
Date: Wed, 30 Jul 1997 14:17:04 -0400
In a message dated 97-07-30 13:19:33 EDT, you write:

> Sorry....forgot to mention a house rule...I only allow players to raise
> stats
> just so far with Karma....which actually puts a limit on earlier thought a
> little more harsh than I wanted....But, to reply to your point people can
> just
> as happily roll 32 dice for unarmed combat/martart/Tae Kwon Do skill using

> the
> current rules and still end up spending less over all karma because you
didn'
> t
> need to max the stat in the first place.

True, but I take the stance on it that it's the GM's job to curb
ridiculousness in skill levels, and when you put a rule-based cap on it and
try to cap below that, players cry foul. Without the attribute cap, if a
player wanted to blow karma to get a 32 unarm/martart/TKD, I'd simply say,
"Alright, and you left the Korean monastery at age 40 to run the shadows
because why?" Making a house rule for skill caps is a little silly IMO,
simply because it's easier for the GM to say "No, you can't" when a player
finds a way around it.

Wolfstar

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