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Mailing List Logs for ShadowRN

From: MC23 <mc23@**********.COM>
Subject: Re: Full of Life
Date: Wed, 30 Jul 1997 23:50:44 -0400
Steve Kenson once dared to write,

>I would like to remove the "immovable object" problem from astral space. As
>it stands now, there are 3 types of astral things: astral forms (which can
>interact), auras (reflections of material things, which show information, but
>a non-tangible) and living beings, which can block and affect astral
>movement, but cannot in turn be affected from the astral.

I would suggest you come at this from another direction. The
"immovable object" problem is a major plot device for Shadowrun's sister
game Earthdawn. Earthdawn's Kaers featured promently in for the survival
against the Scourge. Although the rules between the two are almost
nonexistant the game logic is fairly unchanged. By your suggested ruling
there would have been no need to bury so many of the Kaers in the ground.
Any new interpretations on the existing game philosophy will be somewhat
reflected in Earthdawn as well if it's going to fly.

>This last category creates numerous awkward problems and logical paradoxes,
>as anyone who has dealt with FAT Bacteria can attest. If living things cannot
>be moved or affected from astral space, what happens if you throw a net of
>living bio-fiber over an astral form? How do astral forms displace airborne
>bacteria? etc.
<snip proposal>

We still have this can of worms which in turns starts then brings up
other tricky situations between astral and and the real world. My only
sudden inspiration during a drowsy state of an answer I have is to create
rules for handling Aura Barriers and when they must be used. It's still
an ugly way of handling it but it does push the issues through, as it
were. (No pun originally intended). If you consider this method make sure
it reflects the current barrier rules in some way (and any changes SR3
might have).


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"All artists are victims of their desire to be unique"
-Original source unknown

I am MC23

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