From: | david lowe <dlowe@****.COM> |
---|---|
Subject: | Re: Gradual Initiation |
Date: | Thu, 31 Jul 1997 10:23:24 -0800 |
><lots of talk about gradual initiation snipped>
>How about this: Each metamagical ability has its own Special Skill associated
>with it. These skills cannot be higher than the Initiate's Sorcery Skill and
>start out at 0. When a character becomes a Grade 0 Initiate, he must learn
>the Metamagic Skills in order to use Metamagic. Since they are Special Skills
>(ie, treated as Specializations), they're not TOO expensive to learn and the
>Initiate can pick and choose which abilities to learn and how fast depending
>on the amount of Karma he wants to spend. This has the net effect of limiting
>Metamagic to about the same learning curve as one ability per grade but
>allows an Initiate to stop at Grade 0 if desired and learn all of the
>metamagical skills before moving on.
Personally, I like the idea of gradual initiation and the abilites as
separate skills, but to have the abilities as separate skills makes
initiation even more karma costly. How about a way to make a 'pool' of
skill points at each level for learning the skills. ie, you 18 karma to
reach grade zero, you can use six of those points towards metamagical
skills.
I'm just throwing this out, obviously the numbers would have to be worked
to make it playable and balanced.
D.
David R. Lowe (dlowe@****.com)
Photography/Graphic Design
"I can't help it, I'm a greedy slob. It's my hobby."
-Daffy Duck
-
GC3.1 GCA$ d- s: a- C++++ U P L E? W+ N++ o K w-- O- M++$ V--
PS++ PE Y+ PGP- t 5 X+ R+++$ tv- b++ DI++ D--- G++ e++ h--- r++ y+
-