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From: John E Pederson <lobo1@****.COM>
Subject: Re: Vorpal Monowhip
Date: Thu, 31 Jul 1997 14:46:41 EDT
On Thu, 31 Jul 1997 13:36:14 -0400 "Steven A. Tinner"
<bluewizard@*****.COM> writes:
>One thing that still bugs me is that there's no limb loss chart for
>using a
>monowhip in SR.
>
>Every work of fiction that features these nasty weapons talks about
>how it
>just slices people into sections.
>However in SR, all you get to do is minor wounds.


Not so. It does 10S, with half impact armor. You only need two successes
to stage it up to Deadly (and thus risk limb loss) and it's not
particularly hard to get more successes than the defender can manage on
the Damage resistance test. I could certainly see making the thing
longer, though. Three feet (that's one meter for you metric folks:) seems
a bit, well, short for a whip. 4 to 5 ft might be more appropriate . . .
That'd get you more of a reach advantage and lower your TN for the melee
test, make it a bit easier to get successes. After that, let the Deadly
wound stuff do it's job. If you really feel like it's necessary, give a
+1 or +2 or something when rolling on that test to see if the guy got his
arm/leg/tentacle/whatever lopped off.


--
-Canthros (gee, I thought this was what fudging rolls was for:)
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1

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