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Mailing List Logs for ShadowRN

From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Physads and Wired Reflexes
Date: Mon, 1 Dec 1997 08:25:04 -0700
Glenn Robb wrote:
/
/ Guys and Gals,
/
/ I've been thinking about the whole initiative system. Say, is it
possible for / a physad with a degree of Wired Reflexes or Enhanced
Reflexes to make an attack / twice or even three times per combat
round? Especially if the Initiative / system was improved a bit?
/
/ Just Wondering.

Currently it is not possible to gain more than 2 simple actions or 1
complex action per combat phase, no matter how fast you are.

IMO, there isn't a need for a piece of ware or an ability that would
grant a character additional actions per combat phase. It's allready
taken care of the fact that faster characters can act on more than
one combat phase, which in effect grants them additional actions per
combat turn.

And as for improving the system, there really isn't a way to do it.
If you want to have a multiple action per turn system Shadowrun
handles it as well as any other system. You could use Champion's
initiative system, replace Reaction with Speed, but then it wouldn't
be random and the fastest character would always go first. But it
would be quick. You could use AD$D's system ;) Or you could change
it to a one combat phase per turn system where the highest initiative
goes first (i.e., each character only acts once, on their initiative,
per turn). I briefly played with the idea of compressing everyone's
actions into one combat phase (if a character rolled an initiative of
24 he would have 6 simple actions on his combat phase) but it didn't
work the way I thought it would.

It all depends on what you want for your game :)

-David
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
--
http://www.geocities.com/TimesSquare/1068/homepage.htm

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