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Mailing List Logs for ShadowRN

From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Bicycles(was Re: Boats and Stuff)
Date: Mon, 1 Dec 1997 10:31:15 EST
In a message dated 97-11-25 04:49:38 EST, landsquid@*******.COM writes:

> We actually had a Character who wasa bike messenger. Lots of us ride
> bikes, too- so we were peeved fasa left this "obvius" item out.
> Now with R2, I should probably re-do the who schmeal,with a chassis and
> everything, but the a basic bike might have performance like:

I gave that elsewhere, at least some suggestions...

> Accel= Strength of rider

Proves how awake I was when I did that post too....I didn't really consider
the Strength of the rider...the only problem I have is that I just can't see a
Troll biking faster than a human, let alone an elf.

> Top speed= quickness x running multiplier x 2, 3, or 4 (crappy, normal
> or mountain, roadracing/ track), lower uphill, higher down. (but then,
> the same goes for running- just multiply quickness by grade%)

I actually thought of the "Gear", but I admittedly didn't look at gears as the
same way as a true 'cyclist' might.

> Athletics can be used to increase the attribute in either of these
> cases, like when running, except it takes no action seperate from
> controlling the bike.

A good idea.

> Handling: 5/5 and down, can be VERY good on road, or quite good on and
> off. Pretty much as motorcycle.

5/5 to me seems a bit high, IMHO. I started it out lower because of what a
person can do on a bike, even a "stock model".

> Motorcycle would be seperated from bicycle by 1 dot. Atheletics also
> defaults at +2. Reaction defaults at +4.

These make some sense...interesting thing to note is you really couldn't "Rig"
a bike from the Design POV (not customizing, designing from the ground up).
Or if you did, you'd have to modify the way the bicyclist him/herself
functioned. Encephalon for the Wired Reflexes/VCR Switches????

> Boils down to- catching somebody on a bike is hard if you can't run a
> LOT faster than them and don't get them in the first 20 meters. Of
> course, bad trafic or a crowd of peds could bring most cyclists to a
> stop, but a mesanger ...thats where bike skill comes in!

Very True....

> Now, some good rules for rollerblades and skateboards....

Very, Very, True....

-K

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