Back to the main page

Mailing List Logs for ShadowRN

From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: At a LOS
Date: Tue, 2 Dec 1997 12:30:59 -0500
On Tue, Dec 02, 1997 at 06:00:38PM -0500, Barbie wrote:
> At 02-Dez-97 wrote Lehlan Decker:
>
>
>
> >Exactly, the problem is. Most Spells take no time. So how do you get in
> >front of it before its synched? Seems to be a mute point.
>
> Remember my initiative system draw, with it actions take time to resolve.
> And casting spells is an action....
>
Point. But what determines how long a spell takes? Force?
Type?
Out of curiosity how many times has a character jumping in front
of a spell occured in everyone's various games? I don't believe
its ever occured in any of mine. (Could just be my players however).



--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Time is the best teacher. Unfortunately it kills all of its students.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.