From: | Lehlan Decker <decker@****.FSU.EDU> |
---|---|
Subject: | Re: At a LOS |
Date: | Tue, 2 Dec 1997 12:30:59 -0500 |
> At 02-Dez-97 wrote Lehlan Decker:
>
>
>
> >Exactly, the problem is. Most Spells take no time. So how do you get in
> >front of it before its synched? Seems to be a mute point.
>
> Remember my initiative system draw, with it actions take time to resolve.
> And casting spells is an action....
>
Point. But what determines how long a spell takes? Force?
Type?
Out of curiosity how many times has a character jumping in front
of a spell occured in everyone's various games? I don't believe
its ever occured in any of mine. (Could just be my players however).
--
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Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
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Time is the best teacher. Unfortunately it kills all of its students.