From: | Lehlan Decker <decker@****.FSU.EDU> |
---|---|
Subject: | Re: At a LOS |
Date: | Tue, 2 Dec 1997 13:06:44 -0500 |
> At 02-Dez-97 wrote Lehlan Decker:
>
>
> >>
> >Point. But what determines how long a spell takes? Force?
> >Type?
>
> Under my system I have assigned time to actions, a spell is a complex
> so it uses the time for the complex.
> I did this to prevent me from rewriting to much.
> One suggestion could be that if you use more pool dices you take longer
> to cast the spell. Maybe starting with casting as a simple when
> no pool dices are used and then go up from this.
>
> >Out of curiosity how many times has a character jumping in front
> >of a spell occured in everyone's various games? I don't believe
> >its ever occured in any of mine. (Could just be my players however).
>
> I have done this on a few occasions.
>
hmmm...So I can perform a 1 simple action, and my 2nd simple
action occurs as the spell does. (IIRC).
That might work fairly well, and solves a couple of other problems
as well. Still doesn't solve the problem of how the sam knows
I'm fixing to fry him. (Or even that I'm a mage).
Anyway...the problem is...does using magic pool make the spell more
"complex" or is it just pumping more power into it?
And what's the speed difference between pumping 3 dice and pumping
8 dice. Hmm...sigh...I should be getting work done today..you guys
aren't helping. :)
--
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Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
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Time is the best teacher. Unfortunately it kills all of its students.