From: | Jeremiah Stevens <jeremiah@********.EDU> |
---|---|
Subject: | Re: Armor |
Date: | Thu, 4 Dec 1997 12:25:07 -0500 |
> Here's an idea:
>
> If the power of a physical attack is less than the armor rating of
> the target, the damage of the attack becomes stun.
>
> This addresses two issues: light rounds getting past heavy armor, and
> pistols affecting tanks (if a round from a 9M pistol hits a Banshee
> (12 armor) the Banshee would take stun damage, and since vehicles
> don't have stun damage tracks... :)
>
> I realize that it has some reality problems (like the fact that it
> doesn't take into account the fact that an armored vest only provides
> partial body cover) but from a game mechanics standpoint it works
> great (so far :)
>
> And it would still be possible for a Sam with a Predator to damage a
> Banshee if he was a good enough shot to stage the damage past Deadly
> Stun into physical damage.
That makes sense, although it would work well if players were allowed
to make called shots to bypass body armor. Also, this would make AP rounds
much more useful.
The biggest problem I see is that heavily armored characters could become
effectively immune to small arms fire. Armor degradation rules, however,
could solve this problem.