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From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Mr. Szeto - Converting standard vehiculr weapons over to
Date: Fri, 5 Dec 1997 13:59:51 EST
In a message dated 97-12-05 12:10:42 EST, dbuehrer@******.CARL.ORG writes:

Dave, first of all, thank you very much for trying, your response gave me
another idea...

> Mike Bobroff wrote:
> / A question of you, a 20D autocannon what would it convert over to in
terms
> of
> / a anti-ship class weapon? Would the rating be divided by 5 (making it a
> base
> / 4D autocannon)? Would the damage code drop from D to something much
lower?
> I'll throw in my two cents until Jon responds :)

Just none of those new pennies, they magnetize funny ;)

> I use a system that divides the power and damage code of a weapon by
> two if its being used against a target that is *way* tougher then
> anything the weapon was designed to go against (pistols vs tanks,
> PACs vs aircraft carriers, etc). If a character in my game fired a
> 20D AC at a ship, it would do 10M damage (which the ship would
> probably shrug off :) If the difference is massive (pistol vs
> aircraft carrier) then I divide by two more than once, rounding
> down. If the power/damage of the attack is reduced to zero it has no
> effect.

Again, as I said at the beginning, this gives me an idea...

> It's much easier than using SR's barrier/vehicle/vehicle armor damage
> rules.

Just wait Dave, you really should get Cyberpirates...those guns are
GUNS....and definitely no chance of any (meta)human carting them around for
firearms melee....and they even made the rules understandable for
barriers/armor of ships (YES!!!!).

We are just trying to convert an Autocannon or even Assault Cannon over to the
rules for Cyberpirates...it's going to be the ultimate conversion game this
Sunday, let me promise you all...

-K

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