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From: James Lindsay <jlindsay@******.CA>
Subject: Re: Was that a Club? (Re: Armor)
Date: Wed, 10 Dec 1997 05:14:37 GMT
On Mon, 8 Dec 1997 11:50:09 +0100, Gurth wrote:

> Ereskanti said on 11:15/ 7 Dec 97...
>
> > > Doesn't stun overflow to physical however? :)
> > >
> > Yes, it does actually
>
> You're unconscious before that happens, though: the primary requirement
> for Stun to overflow to Physical is that you take Deadly Stun first...
> Using only that rule, you could never injure someone with a weapon doing
> Stun damage as long as they're conscious.
>
> > but I was referring to the rule that allowed for the damage to
> > immediately begin as physical. It halves the power, drops the code,
> > stuff like that...don't have a book near me, otherwise I'd give you a
> > quote. Anyone else help me out here???
>
> My books are under my computer, so I'll look the details up for you... FoF
> page 83: The Damage code stays as it is, but you have to add a +4 TN
> modifier to the attack. If someone wants to do this, I'd probably rule
> that if you miss because of the +4 (e.g. you had to roll 8 but rolled 5),
> you still hit but cause the normal Stun damage for the weapon.

I never liked that "+4" modifier. It made such tasks (doing stun with
lethal weapons and vice versa) just too difficult. A normal person in
melee already has a 50% chance of hitting per skill level (ie: target
number = 4). Increasing the target number to 8 reduces the chance of
scoring a hit to about 14%. That's a bit too much of a shift when you want
to break bones with a baseball bat. It does sound valid when you are
trying to knock someone out with a knife or axe, however.

I'm going to try to convince my ref to reduce this modifier to "+1" or
"+2", but only for Stun weapons intent on causing Physical damage.



James W. Lindsay Vancouver, British Columbia
"http://www.prosperoimaging.com/ground_zero";

Money talks... it usually says "bend over"...

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