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Mailing List Logs for ShadowRN

From: William Gallas <wgallas@*****.FR>
Subject: Re: Attributes
Date: Wed, 10 Dec 1997 09:38:22 +0100
>Intelligence isn't about "smarts", it's about perception. Your archetype
>absent-minded mad professor has a skill of Weird Science 10, but an
>Intelligence of 1: he might be able to build a Positron Dematerialiser
>Ray out of paperclips and torch batteries, but he can't remember where
>he left his glasses, and doesn't notice the men with guns in his lab
>until he trips over them :)

IMO, Intelligence is perception and in some way the intelligence. The
reason is that perception is interpreted as being the ability to understand
what is behind the informations you perceive and so is the sign of some
intelligence. Second, if you look at the skill web, you will see that
knowledges default to intelligence in most cases.
And yes, by the system, you can be dumb (Int 1) and very skilled. First,
you can easily ask a player to devellop more its attribute(s) to raise a
skill and/or ask him to devellop a skill or two to raise an attribute (I
remember to have given such a house rule a few years ago...).
Here is the system I use :
- The attributes in my SR game are : Strength, Agility, Charisma,
Manipulation, Willpower and Intelligence. Which gives three groups
(physical, social and mental) with 2 attributes each. Ont is the active
attribute and the other is the passive one.
- The skills are limited to the sum of two attributes, one active and one
passive. Thus, your skill armed combat is limited to Strength + Agility.

Cobra.

E-mail adress : wgallas@*****.fr
Quote : "You are who you know"

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