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From: Mon goose <landsquid@*******.COM>
Subject: Re: Attributes
Date: Wed, 10 Dec 1997 11:31:11 PST
>The main thing to remember (IMHO) is game balance. High stats do
>make a big difference and therefore should be harder to achieve.
>Racial mods should be applied before calculating karma costs.
>All else being max'ed out, an elf going Qu 7 - 8 gains a point of
>reaction and a point of Combat Pool. And athletics pool if you're
>using one.
>A human going from Qu 6-7 just moves slightly faster when
>walking or running.
>Should these two cost the same in Karma ?
>

Your talking about the difference between 16 and 14 karma points- they
basically DO cost the same karma.
Also, your "combat pool bonus" isjustan artifactof rounding. All other
stats being 6, raising quickness from 5 to 6 is more benificial than
raising it fron 6 to 7, combat pool and resction wise. Should THAT cost
more karma?

>Should it cost the same for a troll to max strength as for a human ?
>The difference in power in melee is huge.
>Human (Str 6) v enemy in armour jacket : final power is 3. 4 out of
>6 dice rolled to stage damage down will succeed.
>Troll (Str 10) v enemy in armour jacket : final power is 7. 1 out of
>6 dice rolled succeed.
>That's one quarter of the previous number of successes !

True, but trolls SHOULD be terrifieng in melee. Its tough to start near
racial max in STR with a troll character (you likely sink lots of points
into other stats to survive). Then, reaching racial maximum, or even
above average for a troll, is very karma intensive. So most PC trolls
end up with like 8 str, and don't want to waste karma raising it. Take
my troll Air adept(please!). Starting body 5. I think I can find a
better use for 6 karma than raising body, but if he were human, raising
his body would cost only 2 karma. Reaching Racial norm would cost my
character 11 karma, but only 5 if he were human. Thats DOUBLE the price
for the same kind of developement.

The flip side is that its TOO easy for races with stat PENALTIES to
reach racial maximum. A troll with 1 intellegence reaches racial
maximum for 9 karma. An average human (3 INT) needs 15 karma for
intellegence to reach racial max. Are there really that many "5th
pecentile" trolls? Then why is troll intellegence listed as averaging
1, when any pud can dig up the karma to raise it to 2 or 3?

The fact thatsome sts would be HARDERto raisewould , imo, preserve
gamebalance, and better reflect racial "stereotypes", insted of all
folks topping out stat purchases in the 5-7 range.


>As to whether it's allowed or not, I think one of the best things to
>do (as suggested by Kevin R Mohondro) is ask the players.
>And point out that it works both ways. If they haven't got the
>imagination to worry about the potential in NPC's they might not
>abuse the rule themselves. And if they try anyway ?
>Damn, those teachers can be so hard to find..........

We haven't required teachers (if you have a 6 body, its presumed you
know how to eat healthy and work out). We have required approprite
conditions (no wounds, good lifestyle, time, etc).
Still, few PC's go for the "overmax" attributes, so I wouldn't expect
many NPC's with them either. Besides, just add a point or 3 of threat-
that will do about the same thing, unless you need a fast, spell
resistant npc who can carry 50 kilos of gear, 9 active spellocks, and
the majority of Califonia votes.

Mongoose / Technological progress is like an ax in the hands
of a psychotic - Einstein

get sucked into -The Vortex- Chicago's shadowland BBS
http://www.concentric.net/~evamarie/srmain.htm


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