From: | BulletShower <nmatausc@****.CIP.FAK14.UNI-MUENCHEN.DE> |
---|---|
Subject: | Re: Why is everyone so happy with RBB2? |
Date: | Mon, 15 Dec 1997 09:51:44 +1000 |
> Weren't you the diceless-SR fanatic? That does explain some things ;)
Hm, maybe you got a point there. ;)
> I have to agree there, the design rules work, in a way, but they are ver=
y
> inflexible, and not all possible combinations (which would have hidden t=
he
> inflexibility somewhate) can be made -- a good example being the creatio=
n
> of a gasoline-powered APC. Why isn't there a suitable engine for this?
Thanks Gurth. :)
> OTOH, many of the examples you mention just won't be around for the simp=
le
> reason that nobody would bother with them. Steam-powered cars are rather
> impractical, not to mention quite unnecessary if you have internal
> combustion engines, so nobody will use them -- that's reason enough for
> the system not to cater for them, I say.
Hm. But what if there are players that are into that sort of thing?
One of my players is a chiphead, member of a Post-Doomsday-Posing
Gang. All of his friends drive steam-powered cars. Why not?
Shadowrunners can be blunt, simple-minded morons, too. Question is,
how long will they survive in the world of SR. But that´s surely not
the point.
> The problem with creating systems that allows ou to truly build things
> like programs or vehicles from the ground up, with the things _you_
> (meaning "you" in a general sense) want from them, is that they get very
> complex very fast. I haven't seen GURPS Vehicles (though I might buy it
> one day), but I do own 3G3. That one takes some time before you know wha=
t
> you're doing with it, but once you've got it down, it's pretty fast.
I´m also proud owner of 3G3; compared to GURPS vehicles, 3G3 is
really complicated, and you admittedly need some time to understand
the rules machanics. Not so with GURPS Vehicles. It´s fast, easy (not
simple) and detailed. Well worth trying (gee, they should give me
money for this campaign).
:)
BulletShower
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