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From: The Bookworm <Thomas.M.Price@*******.EDU>
Subject: Re: Why is everyone so happy with RBB2?
Date: Mon, 15 Dec 1997 12:24:18 -0600
On Mon, 15 Dec 1997, Ojaste,James [NCR] wrote:

> BulletShower[SMTP:nmatausc@****.CIP.FAK14.UNI-MUENCHEN.DE] wrote:
> > > OK, let's get one thing straight. This is Shadowrun. No self
> > > respecting Rigger would drive a coal-powered car.
> > Man, you hit a nerve there. Let me get this straight:
> > you are NOT to judge what a "self-respecting rigger" would drive or
> > not. Who are you to say what character could/would do what things?
> Sorry, personal prejudice, I admit. However, I don't think that
> coal-powered vehicles fit in with the shadowrun universe. Ergo,
> a rigger would have a difficult time obtaining one. Also, *most*
> riggers (at least those portrayed by FASA) seem to be obsessed
> with either high speeds or military vehicles (or drones or CCSS).
> IMHO, of course. :-)

And i would agree with you. and how much does that coal cost? and is it
even legal to use to power somehting with out a TON of polution controll
devices? Got to keep the Elves happy:) Most coal is lousy energy source
and throws out polution like crazy.

> > Do you want to create the "typical rigger", the "typical
sam", the
> > "typical decker". Hey! Get a-life! Roleplaying means diversity, not
> > flat characterization.
> Well, I guess the image in my mind is akin to a high-paid
> shadowrun assassin using a blunderbuss. Sure, you'll be impressed,
> and you'll remember, and his career probably won't last too long.

LOL what an image.


> > >, but the *system* is flexible enough that
> > > you could just invent your own powerplant.
> > Really [chuckles]. Without any problems? [chuckles] Show me.
> Sure. Let's base it off the Sedan Gasoline engine...
> Load 60/300
> Speed 100/160
> Accel 8/14
> Fuel 60
> Economy 8/14

> We'll reduce the load (not as much power, and we need to carry
> coal and water), the speed, the accel, increase the fuel and
> decrease the economy:
> Load 60/120
> Speed 50/70
> Accel 4/7
> Fuel 90
> Economy 2/3
> How's that? It's just guesswork, of course, but you could try
> and base these in reality if you like. Just look up the relevant
> info...

Hmm not bad but i would rule that this is a modern all ceramic engine
burning powdered coal automaticaly feed into the engine and a condenser on
the steam output after the pistons. Now if you wanted a good old fasion
steam engine with original materials i would make it even worse. Like
requireing someone to constantly feed in lumps of coal, water stops every
few miles, an obsenely low power, and I dont want to even think about the
signature from all the steam and smoke

> > > Did FASA make rules in VR2 for accessing the Matrix with a
> > > typewriter? I don't think so.
> > A counter-question: *can* you acces the net with a typwriter? NO.
> > Again, using this kind of ridicule is not a very constructive
> > criticism, right.
> Sorry. I was just referring to the fact that strange technologies
> are just that - strange. If it's that old, it's terribly obsolete.
> If it's just alien, the GM should be creating the vehicle and
> will therefore give it whatever stats suits his purpose.
> It is *very* difficult to build a creation system for anything
> that will be reasonable through all possible variations and at
> each extreme.

You can please all the people some of the time or some of the people all
the time, You can't please all the people all the time. And how often are
those extreemes likly to come up in games anyway. You try to satisfy most
of the people most of the time and let the GM wing it when he has to:)

> > > But do those vehicles fit in with the SR universe? If not, what's
> > > the point? Sure, Gundam-class mecha are cool toys, but in SR?
> > > 'Taint bloody likely. :-)
> > James, I *never* saif that I´d like gundam-style in SR.
> Again, just an example of strange tech that isn't included in R2.

And gundam isnt as strange as Steam power. I mean we have the Walker and
anthropod chasis in R2:)

> > What I wanted to say was that we as roleplayers don´t terribly need
> > new rules in a very rules-heavy system, and rigging rules at that.
> > Next we see is rules for digestion, eh?
> I disagree. Not everybody will use the rules, and those who do
> will probably only use a subset, but having the rules at least
> gives the GM a concrete idea of how hard it is to accomplish a
> given task.

Depends if you have players like me that like to play riggers. With the
BBB and RBB1 there were very few rules on just WHAT i could do with my
drones or EW. if i bring along all 10 of my combat drones and set them to
guarding out backsides how fast do they detect someone, what action do
they fire on, howmany dice do they role? The rules for electronic warfare
look interesting and answere a lot of questions i had about what i could
do to subvert the security drones ect. And to go back to your designe
argument atleast now you have a decen chance of building something from
the ground up, before ALL you had were rules for modifying printed
vehicles. Better than nothing in my opinion.

Thomas Price
aka The Bookworm
thomas.m.price@*******.edu
tmprice@***********.com

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