From: | Mon goose <landsquid@*******.COM> |
---|---|
Subject: | Re: Can remote-mounted weapons affect spirits? |
Date: | Mon, 15 Dec 1997 16:47:21 PST |
>> doesn't happen in our campaign- spells work SO much better. But all
>
>Yep. But then - guns/knives/swords etc. have no drain. ;>
And spells have no counterattack and don't reqire you to move from
cover. Now, astralcombat- thats a different kettle of fish.
>> However, sprits ARE fully physical when manifest (but "immune" to
>> normal weapons). A rigger can still use suppressive fire and area
>> effect against tham, or do property damage to impede thier movement
>
>But what would it do? Bullets would just bounce off/pass through...
The spirit wouldtakethe same damge as any other beingcaught in the same
blast/ supressive fire, just it would get 2 times force as armor.
>> With a bigger drone or vehicle, just ram the manifest spirit- at
good speed, you will do damage, or at least knock it around and maybe
>>park on top of it, hindering its actions.
>
>Ramming may be a good idea (or not - better watch out for that Force
>6 Earth Elemental), but parking on top? Come on! Demanifest,
>manifest, and voila. ;>
>
Which costs it 2 complex actions. Tactically, that can be quite
beneficial- a non manifest sprit can't do squat to the rigger.
>> Nature spirits lack such weaknesses. Pity.
>
>Well, when was the last time you have encountered a bonded nature
>spirit patrolling the corp's high security area? ;>
UMM, do toxics and insects count? How's bout Loa horse's? I play a
samurai in a high magic campaign. ANYTHING that ties that spirit up
until the mage gets an action is goodby me- Even a netgun will slow a
spirit down (armor? what armor?)
Mongoose / Technological progress is like an ax in the hands
of a psychotic - Einstein
get sucked into -The Vortex- Chicago's shadowland BBS
http://www.concentric.net/~evamarie/srmain.htm
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