Back to the main page

Mailing List Logs for ShadowRN

From: James Lindsay <jlindsay@******.CA>
Subject: Re: Vehicle Movement
Date: Tue, 16 Dec 1997 05:37:15 GMT
On Mon, 15 Dec 1997 08:50:35 -0700, David Buehrer wrote:

> I think I've figured out a way to integrate vehicle movement with
> character/critter movement.
>
> Vehicles move on 10, or their rigger's Initiative, whichever is higher.
>
> At the beginning of each combat turn divide the vehicle's current
> speed by 10. This is the vehicle's phase speed. A Ford Americar
> moving at 80m per turn has a phase speed of 8m.
>
> Starting on the vehicle's/driver's initiative the vehicle moves it's
> phase speed each phase for 10 phases. If the Ford is being driven by
> a character with an initiative of 6 it will travel 8m on phase 10, 8m
> on phase 9, 8m on phase 8, and so on until it makes it final movement
> on phase 1. If the Ford is being driven by a rigger with an
> initiative of 18 it will travel 8m on phase 18, 8m on 17, and so on
> until it travels it's final 8m on phase 9.
>
> A vehicle may maneuver (accelerate, decelerate, turn 45 degrees (60
> degrees if you want to use a hexmap)) after a number of phases equal
> to it's Handling.
>
> A driver/rigger may turn a vehicle sharper than 45(60) degrees with a
> successful Vehicle(Handling) test (modifiers set by the GM until I
> figure this out).
>
> If the driver/rigger accelerates/decelerates recalculate the
> vehicle's phase speed.
>
> Maneuvering requires a simple action for a normal character.
> Maneuvering is a free action for a rigged character.
>
> Weapon's fire is handled as per the rules.
>
> Comments?

I like it. Very similar to the rules I designed for "Jane's Rigger
Registry". It works well because you can actually roleplay a "drive by"
shooting in all the detail that Car Wars would allow. The current system
only assumes that combat will be taking place between two or more *moving*
vehicles.



James W. Lindsay Vancouver, British Columbia
"http://www.prosperoimaging.com/ground_zero";

Money talks... it usually says "bend over"...

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.