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From: Fredrik Lindblom <fredrik.lindblom@******.KALMAR.SE>
Subject: Re: Recoil and Strength
Date: Wed, 17 Dec 1997 10:15:44 +0100
At 10:08 1997-12-16 -0500, you wrote:
<snip trouble with strength and toilet paper>

>To bring it back on topic. I see the strength benefit as not
>just physical hold the gun on target, but also the increased body
>mass etc to absorb the recoil. A shotgun can put a 100 lb
>person on the ground, but a 200 lb person can suck up the recoil.

When I did military service a coupla years back, we had this really fat guy
in our platoon. He was so heavy, that he was able to fire long bursts (up
to ten rounds! well, it had a bipod and it was not a combat situation) of
7.62 machinegun (dunno if that's a LMG or MMG in SR) on full auto with the
only effect on him being a little shake in the fat... :)

Me, on the other hand, at 75 kilos at the time, had difficulties with
anything, including single shots. :) A machinegun has a real kick to it,
and don't believe your eyes when you see Rambo firing one from the hip. He
wouldn't hit a barn from the inside, no matter if he's pumped iron for
years...

As for SR mechanics, I use the table in FoF, but instead of Strength I use
an average of Strength and Body. And don't come complaining that body is
physical health and all that. In my campaign, whatever Body the character
has before adding karma, cyber etc., indicates that character's physical size.

With this rule the characters have to improve both attributes to get a
great deal of recoil compensation. Most of my players (even the munchies)
don't have more than 1 or at best 2 points. And if they do improve it
enough, they deserve what they get.

Role-playing-wise, on the other hand... Giv'em hell! :)

/FL

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