From: | Lehlan Decker <decker@****.FSU.EDU> |
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Subject: | Re: [OT] Champions |
Date: | Wed, 17 Dec 1997 13:08:11 -0500 |
> > AD&D is always twisted, but its still fun. (I remember riding on
> > the back of a dragon, stabbing it repeatily with a +3 dagger, somehow
> > I lived through it, go figure).
>
> Wow, talk about death by a thousand paper cuts!
>
> Yeah, as bad as the system is, there is a huge appeal to that. I
> wonder if it is the setting, the magical items, or what? I know one
> of my loves of it is that there isn't one setting. I often create
> worlds very different from others.....
>
> In SR we all tend to have just one world...(1/GM that is)
>
Heh..its the larger then life quality of AD&D. I loved the many
worlds of it as well. Cities, Dungeons, etc. Shadowrun can do
that as well, but you need a good GM, since alot of the Wilderness
hasn't been fleshed out. Try a campaign, based in CalFree, it should
have a more "Mad Max" feel to it. I tried for a few runs, to base
stuff in the Tir, but that was rough. You have to have good players
and a GM willignly to go the distance. (I guess this applies to
most systems) AD&D just makes it easy because there is so much
source material.
P.S. I didn't say I killed the dragon. Just pissed him off.
--
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Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
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Time is the best teacher. Unfortunately it kills all of its students.