From: | Andy Gardner <A.Gardner@******.COM> |
---|---|
Subject: | Re: Bullet Parry |
Date: | Wed, 17 Dec 1997 22:37:58 +0000 |
> >> Ok, I was reading Steel Rain (Nyx Smith) the other day and in the book
> >> the main character, Machiko, is a PhysAd. She gets attacked by a
> >> heavily cybered dude who unloads a full Ares Alpha on her...and she
> >> parries all the bullets away, suffering no harm.
> >>
> >> Is there any "official" PhysAd power that lets you do this?
> >
> >What you are looking at is a much higher cost variant on Missile Parry,
> >probably in the 3 to 4 points range.
>
>
> I believe the Enhanced Missile Parry was in CorpSec, which I don't happen to
> have handy at the moment. The cost was 1.5 points, though I'm not sure
> exactly what was req'd to pluck incoming bullets.
Sadly the Corp-Sec Enhanced Missile Parry just allows the phys-ad to
save somebody who's near them as well as themselvs.
3 to 4 points seems about right for bullet parry, but the power of
the weapon would need to be included in the rules.
(Aha !, deflected that assault cannon shell/AVM.....)
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