From: | losthalo <losthalo@********.COM> |
---|---|
Subject: | Re: SRII Lethality |
Date: | Thu, 18 Dec 1997 12:01:25 -0500 |
>They kinda fixed it a bit in SR2, but it's still not lethal enough, most of
>the time, while certain things can be seriously abused (Of course, in the
>latter category is my personal pet peeve, the stun cloud and sleep spell).
>
>It's way too easy to resist a shotgun blast a point blank range with some
>decent rolling and a high body, especially if you're wearing armor.
Define decent rolling:
9S damage (average of the shotguns printed, using slug)
Armor jacket reduces that to 5S. You need 6 successes against a 5 to
reduce that to nothing, and that's just the base damage of the weapon.
Now, if the attacker had a few successes, you need to cancel those as well,
at a target number of 5 with your Combat Pool dice.
Now he gets a second shot, and you've spent most or all of your Combat
Pool, to survive {if you survived} even while wearing the heaviest
concealable armor available.
>However, I think the game, IMNSHO, works well this way. It's not really
>supposed to be a highly realistic game. YOu play larger than life
>characters who can do extrordinary things. I know I'd be REALLY bummed if
>I got dropped by some schmuck punk with a hold out pistol :] However, I
>like the fact that no matter how tough you are, it IS possible to be
>dropped by a light pistol by a gutter punk with no skill. :] Makes you be
>REAL careful :]
And besides, why are you going around pissing off punks with pistols
anyway? Those guys have a lot of friends, it they're gangers... :)
losthalo@********.comGoFa6)7(Im6TJt)Fe(7P!ShMoB4/19.2Bk!cBkc8MBV6sM3ZG
oPuTeiClbMehC6a23=n4bSSH173g4L??96FmT1Ea4@*********************
4h7sM8zSsYnk6BSMmpFNN0393NRfmSLusOH1Whileyouarelisteningyourwillingat
tentionismakingyoumoreandmoreintothepersonyouwanttobecome