From: | Andy Gardner <A.Gardner@******.COM> |
---|---|
Subject: | Re: SRII Lethality |
Date: | Thu, 18 Dec 1997 17:47:26 +0000 |
> > There are, I think that they're in FoF.
> > Basically if the damage of the attack is more than 1.5x or 2x body
> > (GM's choice, of course) then the attack can be staged up above
> > deadly. Every two net successes adds an extra box of damage.
>
> This rule is way too easy on characters, IMnsHO. Just look at the primary
> requirement for taking overdamage: the Power has to exceed twice the
> char's Body! Most PCs I know wouldn't take overdamage from any weapon
> except sniper rifles and others with really high Power Levels. It doesn't
> say if the Power should be adjusted for burst modifiers, but if you use
> this rule I suggest you do.
That's probably why I wasn't sure about the multiplier. I use 1.5x
Body in my games, which means a Heavy Pistol or Assault Rifle Burst
can do overdamage to anyboady without a body of 6 or higher. And I
use Natural unaugmented Body. This is due to the (flawed) assumption
that Nat Unaug Body will be related to character size. And for a
given size you can only soak up so many bullets or such a big hole.
I also compare the damage of the round before armour with the body
rating.
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