Back to the main page

Mailing List Logs for ShadowRN

From: Andy Gardner <A.Gardner@******.COM>
Subject: Re: SRII Lethality
Date: Thu, 18 Dec 1997 17:47:26 +0000
On Thu, 18 Dec 1997 11:48:37 +0100 Gurth did decree


> > There are, I think that they're in FoF.
> > Basically if the damage of the attack is more than 1.5x or 2x body
> > (GM's choice, of course) then the attack can be staged up above
> > deadly. Every two net successes adds an extra box of damage.
>
> This rule is way too easy on characters, IMnsHO. Just look at the primary
> requirement for taking overdamage: the Power has to exceed twice the
> char's Body! Most PCs I know wouldn't take overdamage from any weapon
> except sniper rifles and others with really high Power Levels. It doesn't
> say if the Power should be adjusted for burst modifiers, but if you use
> this rule I suggest you do.

That's probably why I wasn't sure about the multiplier. I use 1.5x
Body in my games, which means a Heavy Pistol or Assault Rifle Burst
can do overdamage to anyboady without a body of 6 or higher. And I
use Natural unaugmented Body. This is due to the (flawed) assumption
that Nat Unaug Body will be related to character size. And for a
given size you can only soak up so many bullets or such a big hole.

I also compare the damage of the round before armour with the body
rating.
Fox on the Net
ICQ UIN - 5239612

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.