From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: SRII Lethality |
Date: | Thu, 18 Dec 1997 21:18:20 +0100 |
> > This rule is way too easy on characters, IMnsHO. Just look at the primary
> > requirement for taking overdamage: the Power has to exceed twice the
> > char's Body! Most PCs I know wouldn't take overdamage from any weapon
> > except sniper rifles and others with really high Power Levels. It doesn't
> > say if the Power should be adjusted for burst modifiers, but if you use
> > this rule I suggest you do.
>
> That's probably why I wasn't sure about the multiplier. I use 1.5x
> Body in my games
Both are BTB -- the x2 is from FoF, while x1.5 is the "Deadlier
Overdamage" rule from the Companion.
> I also compare the damage of the round before armour with the body
> rating.
That also makes things more lethal, but IMHO it's not realistic -- after
all the damage is caused by the round _penetrating_ the armor, so when it
comes to overdamage only the remaining Power should be used with this
rule, I think.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
It's crap but we love it!
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-
-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------