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From: William Gallas <wgallas@*****.FR>
Subject: Re: SRII Lethality
Date: Fri, 19 Dec 1997 10:16:24 +0100
>> Give a minimum damage to weapons. For exemple, a shotgun could have... Say
>> Moderate. If you hit (i.e. the shot wasn't dodged) the target, whatever his
>> body roll, you will inflict this minimum damage (moderate in the case of a
>> shotgun).
>>
>> What do you think about it ?
>
>That's pretty close to what I was thinking about (but haven't yet
>finished): A weapon does a certain amount of damage, nomatter how many
>sucsesses the attacker had. Then, you give every character a number of
>damage boxes, depending on thier toughness. You would have to rework all
>the damage codes, though (e.g. if I gave every char 7+body damage boxes,
>Gurth's Mr. Indestructible (body 18) could take two hits from a panther
>plus one from an Ares Alpha would still not be deadly wounded).

New fix :
* Minimum damage is equal to damage level minus one.
* If you use secondary damage, it still applies. Secondary damage is in the
other category than primary damage (i.e. physical attack does mental
secondary damage and mental attack does physical damage). The value is
equal to half the boxes taken from primary damage (i.e. serious primary
damage does 3 boxes of secondary damage). If the character had some net
successes he couldn't use (because of the minimum damages), theses
successes apply to secondary damage.

Well... Perhaps it's a bit too lethal, neh ?


Cobra.

E-mail adress : wgallas@*****.fr
Quote : "Never trust an elf"

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