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From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Idea for SR3
Date: Fri, 19 Dec 1997 12:47:34 -0600
On 12/19/97 12:12:46 you wrote:
>
>At 10:08 1997-12-19 +0100, you wrote:
>>IMO Intelligence is really intelligence in SR. So why do we use it as
>>perception ?
>
>We do it this way:
>Intelligence is an attibute.
>Perception is a (general) skill.
>Perception is gained at a level equal to intelligence (unaffected by cyber
>and magic) when the character is created.
>After character creation, the two are raised individually.
>Cyber and magic that affect intelligence do not affect Perception. You
>might get lower Perception TNs for eye/ear-enhancements, though, plus
>research "eagle eye"/"keen hearing"-type-spells that have similar
effects.
>
>This way even a dumb troll can be perceptive with enough experience, plus,
>perceptive ability has no racial maximum, although it will be expensive.
>
>We have never used concentrations, but I guess "Sight", "Hearing"
and
>others might be used?

I like this idea alot, very usable, and simple to add to the current system; at first
blush, it
looks as if Edges/Flaws would work with it as well. Add Concentrations/Specializations,
and you
could do the Blind Swordmaster, Daredevil, etc.

Argent

Rabiola@**.netcom.com
Argent - Elven Fixer Extrodinaire
It was hot, the night we burned Chrome...

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