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From: Gurth <gurth@******.NL>
Subject: Re: Spirit Combat
Date: Sat, 20 Dec 1997 11:58:09 +0100
Steve Kenson said on 16:44/19 Dec 97...

> The Immunity to Normal Weapons power provides Armor equal to twice the
> spirit's Force against all attacks. Against elemental attacks (including
> elemental manipulation spells) the Armor is halved (equal to Force). Against
> ranged weapons of all kinds, the armor is also Hardened, so any weapon with a
> Power that does not exceed the Armor rating cannot hurt the spirit at all
> (making powerful spirits immune to small-arms fire).

That last rule may be virtually unnecessary. High-Force spirits are pretty
much immune to bullets anyway, and heavy weapons (panther cannons, etc.)
will still hurt them unless they're of really high Force (10 or so).

> Melee combat against spirits works normally (use the regular rules for Armed
> and Unarmed Combat) with the following modifications:
> * Magical weapons (weapon foci) ignore the spirit's Armor. This includes the
> Killing Hands power of physical adepts.

With "Armor", do you mean the (2x Essence) armor that spirits get from
their limited Immunity to Normal Weapons power, or the armor that critters
like insect spirits have "built in"?

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