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From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Spirit Combat
Date: Sat, 20 Dec 1997 16:08:53 EST
In a message dated 97-12-20 03:51:33 EST, craigjwjr@*********.NET writes:

> I actually used to use something similar. The average of Willpower
and
> Charisma. Willpower to represent force of will, and Charisma representing
> force of personality. But then I got better after I decided to ignore the
> whole idea of using stats instead of skills vs. spirits. I'm personally
> sick of the spirits conjured by my PCs squashing my bad guys. Since the
> characters in my game are extremely experienced (we've been playing with
> the same characters for over 3 years) the mages yawn after summoning force
> 10 elementals. A dozen or more force 10-14 elementals can dust quite a few
> bad guys. Of course this swings both ways, that's why I give spirits of all
> kinds hardened armor equal to their force, as well as their body in regular
> armor vs. non muscle powered attacks.
> Magicians and their spirits don't need to be any more gassed.
Period.
>
>
(Keith Pondering Here)

Ya know, this situation sounds really familiar...might I suggest that the next
time the "yawning" magician pulls this one, a magician on the "other
side"
offers the elemental in question some karma and assistance in going free in
exchange for -not- pulverizing him or his comrades. We've done it before, and
it's ain't so bad, it forces the magician to really consider his actions a
bit.

Also, a spirit is subject to Background Count just as everyone else (magical)
is. Some of their powers, even their ability to attack is adjusted heavily
because of this.

-K

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